Tianxiang Wu

Shenzhen University

Designer's Choice Award

Entry ID: 1002
Voting Starts: Jan 20, 2024

Voting Ends: Feb 12, 2024

Winners Announced: Feb 15, 2024

Community Feedback
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Designers were asked to use Engage to gather community feedback on their proposal. See that people said

For Stage 1, designers were asked to use Engage to gather community feedback on what they would like to see in the select site.

Here is your chance to provide design feedback to the designer. Please be respectiful.

Designer's Statement

The current state of the site is a passive vacant lot at a negative street corner. The entrance space at the street corner is often overlooked by passing pedestrians and relegated to a mere space for bicycle parking. The plaza at the park entrance becomes difficult to access due to homogeneous spatial design and the lack of distinctive signage. The design in the first phase incorporates the characteristics of the existing situation, summarizing the issues raised by the public in their evaluations of the current space. Attempting to revitalize the original space through visual design, color usage, and the installation of aesthetic elements. The design of this phase is subjected to public participation for evaluation, and the feedback received indicates that the design only addresses the surface of observable but not perceptible spatial aspects.

Therefore, based on public feedback, the design undergoes further refinement. When activating the space at the street corner, considerations are given to the experiential aspects of the scene, imparting a narrative quality to the space. That is, guiding people to experience the space itself. We often need to pause our current lives, roam somewhere in space, get lost, and then find ourselves again. The spatial maze can achieve the above functions. Its internal spaces may be contradictory. The external interface is isolated from the surrounding environment, while the inside is soft and fluid, spreading from the inside to the outside and disrupting the surrounding environment. The element of the maze is a continuous curtain. The internal paths of the maze must follow game rules, not physical structures. The top of the space is separated from the maze itself. The upper bracket is placed in the horizontal projection of the space to guide people in placing themselves in the maze. When a person enters the spatial maze, it seems like they enter a wrapped vortex, allowing people to slowly detach from reality until they find themselves at the exit again. In this design process, genuine evaluation feedback is formed through public participation, driving the design to a deeper level.

Designer's Choice Award

Entry ID: 1002
Voting Starts: Jan 20, 2024

Voting Ends: Feb 12, 2024

Winners Announced: Feb 15, 2024